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Using a participatory approach to design a technology-enhanced museum tour for visitors who are blind.

Rebecca CoberOlive AuJay Jungik Son
Published in: iConference (2012)
Keyphrases
  • technology enhanced
  • experiential learning
  • website
  • design process
  • language learning
  • database
  • artificial intelligence
  • case study
  • higher education
  • web based educational systems
  • mobile devices
  • user interface