Fusion of Mixed-Reality Tabletop and Location-Based Applications for Pervasive Games.
Chris ZimmererMartin FischbachMarc Erich LatoschikPublished in: ITS (2014)
Keyphrases
- mixed reality
- learning games
- intelligent environments
- game players
- augmented reality
- virtual world
- distance learning
- computer generated imagery
- digital museum
- ambient intelligence
- computer games
- video games
- context aware
- smart home
- human interaction
- remote laboratories
- privacy preserving
- intelligent agents
- artificial intelligence
- game play
- game design
- game playing
- human body
- real environment
- human computer interaction
- collaborative learning
- learning process
- digital libraries