Passive identification of subjective preferences toward individual items using eye-tracking in a virtual reality environment.
Michal GabayTom SchonbergPublished in: Virtual Real. (2023)
Keyphrases
- virtual reality
- eye tracking
- virtual training
- virtual environment
- virtual world
- eye movements
- virtual humans
- virtual space
- human computer interaction
- visual attention
- eye tracking data
- augmented reality
- computer graphics
- eye tracker
- three dimensional
- eye gaze
- tangible user interface
- virtual reality environments
- real time
- implicit feedback
- virtual reality technology
- user preferences
- scan path
- dynamic environments
- visual search
- data analysis
- program comprehension
- collaborative virtual environments
- signal processing
- head movements
- usability studies
- real environment
- eye tracking technology