The effects of latency on player performance in cloud-based games.
Mark ClaypoolDavid FinkelPublished in: NETGAMES (2014)
Keyphrases
- game play
- boolean games
- imperfect information
- repeated games
- pure nash equilibria
- game theory
- two player games
- board game
- computer games
- computer poker
- multi player
- video games
- game theoretic
- cloud computing
- neural network
- multi agent
- game players
- human players
- low latency
- data transfer
- nash equilibria
- game playing
- serious games
- educational games
- weighted voting games
- game mechanics
- big data
- incomplete information