The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities.
Tanja KojicMaurizio VergariMarco PodratzSebastian MöllerJan-Niklas Voigt-AntonsPublished in: CoRR (2024)
Keyphrases
- user experience
- virtual characters
- user perceptions
- virtual environment
- user behavior
- user interaction
- user studies
- user interface
- social interaction
- end users
- embodied conversational agents
- individual level
- social influence
- serious games
- cognitive architecture
- virtual humans
- crowd simulation
- cognitive science
- learning scenarios
- virtual reality