Locust Mayfly Optimization-Tuned Neural Network for AI-Based Pruning in Chess Game.
Vikrant CholeVijay B. GadichaPublished in: Int. J. Image Graph. (2023)
Keyphrases
- neural network
- computer chess
- artificial intelligence
- game playing
- human players
- imperfect information
- evaluation function
- image reconstruction from projections
- game tree search
- neural network model
- general game playing
- game tree
- optimization algorithm
- alpha beta search
- computer games
- ai systems
- global optimization
- optimization method
- game ai
- case based reasoning
- search space
- game play
- board game
- pruning method
- highly non linear
- human computation
- neural network is trained
- games played
- brute force
- recurrent neural networks
- game theory
- fuzzy logic
- genetic algorithm
- machine learning
- game based learning
- fuzzy neural network
- neural nets
- computational systems
- associative memory
- video games
- self organizing maps
- optimization problems
- optimal solution