Exploring the Kuroko Paradigm: The Effect of Enhancing Virtual Humans with Reality Actuators in Augmented Reality.
Émilie FabreJun RekimotoYuta ItohPublished in: AHs (2024)
Keyphrases
- augmented reality
- virtual humans
- virtual reality
- mixed reality
- virtual environment
- virtual objects
- virtual world
- real scenes
- computer graphics
- real environment
- live video
- human computer interaction
- multi party
- head mounted display
- reinforcement learning
- three dimensional
- computer generated imagery
- motion capture
- control system
- agent model
- user behavior
- mobile robot
- spatio temporal
- tangible interaction
- image processing