Digital Games for Environmental Sustainability Education: Implications for Educators.
Shamila JanakiramanPublished in: TEEM (2020)
Keyphrases
- digital games
- learning environment
- serious games
- educational tool
- digital game based learning
- educational games
- game based learning
- role play
- educational contexts
- game design
- digital media
- secondary school
- computer games
- learning tools
- game play
- learning games
- sustainable development
- foreign language learners
- gender differences
- learning management systems
- video games
- language learning
- distance learning
- learning systems