Login / Signup

Gamification for Brand Value Co-Creation: A Systematic Literature Review.

Mohamad Amir MerhabiPanagiotis PetridisRushana Khusainova
Published in: Inf. (2021)
Keyphrases
  • literature review
  • case study
  • information systems development
  • fuzzy theory
  • current issues
  • public libraries
  • user experience
  • design science
  • information systems
  • e learning
  • serious games