New input modalities for modern game design and virtual embodiment.
Reinhold SchererMarkus PröllBrendan Z. AllisonGernot R. Müller-PutzPublished in: VR (2012)
Keyphrases
- game design
- educational games
- computer games
- video games
- virtual environment
- game based learning
- experiential learning
- design process
- virtual reality
- augmented reality
- serious games
- learning games
- real world
- game play
- playing games
- learning objectives
- multimedia
- machine learning
- programming concepts
- digital games
- game engine
- game mechanics
- commercial games
- computational thinking