Virtual Reality for training - The impact of smell on presence, cybersickness, fatigue, stress and knowledge transfer.
David NarcisoMaximino BessaMiguel MeloJosé Vasconcelos-RaposoPublished in: ICGI (2019)
Keyphrases
- virtual reality
- knowledge transfer
- virtual training
- virtual environment
- knowledge sharing
- transfer learning
- computer graphics
- computer animation
- cross domain
- augmented reality
- three dimensional
- virtual world
- virtual humans
- virtual reality technology
- virtual museum
- interactive virtual
- e learning
- learning tasks
- training set
- decision making
- virtual space
- visual data mining
- transfer knowledge
- image processing
- virtual reality environments
- mutual adaptation
- tangible user interface