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MMORPG Escapism Predicts Decreased Well-Being: Examination of Gaming Time, Game Realism Beliefs, and Online Social Support for Offline Problems.

Lukasz D. KaczmarekDariusz Drazkowski
Published in: Cyberpsychology Behav. Soc. Netw. (2014)
Keyphrases
  • social support
  • role playing game
  • virtual communities
  • online game
  • computer games
  • educational games
  • multi player
  • game players
  • online learning
  • video games
  • serious games
  • computer mediated
  • game playing