Configuration of a computer cluster for distributed rendering of high-realistic 3D scenes.
Rim GazizovDaniil KostyukVlada KugurakovaPublished in: Russ. Digit. Libr. J. (2017)
Keyphrases
- d scene
- image based rendering
- view dependent
- image space
- single image
- realistic rendering
- depth map
- photorealistic
- planar surfaces
- optical flow
- moving camera
- clustering algorithm
- computer graphics
- view synthesis
- texture mapping
- real time rendering
- scene geometry
- multi view
- stereo matching
- facial expressions
- pose estimation
- three dimensional
- scene representation