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What Motivates You to Use VR Exergames to Substitute for Real Sports? - An Empirical Study Based on Technology Readiness and Technology Acceptance Model.
Haodong Sun
Qing Ke
Published in:
iConference (1) (2024)
Keyphrases
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technology acceptance model
empirically tested
perceived usefulness
theoretical framework
virtual reality
technology adoption
information systems
virtual environment
three dimensional
virtual world