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What Motivates You to Use VR Exergames to Substitute for Real Sports? - An Empirical Study Based on Technology Readiness and Technology Acceptance Model.

Haodong SunQing Ke
Published in: iConference (1) (2024)
Keyphrases
  • technology acceptance model
  • empirically tested
  • perceived usefulness
  • theoretical framework
  • virtual reality
  • technology adoption
  • information systems
  • virtual environment
  • three dimensional
  • virtual world