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"Actual history doesn't take place": Digital Gaming, Accuracy and Authenticity.
Eve Stirling
Jamie Wood
Published in:
Game Stud. (2021)
Keyphrases
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high accuracy
improved accuracy
data sets
prediction accuracy
digital images
computational complexity
educational games
window size
expert systems
support vector machine
decision trees
machine learning
error rate
neural network
detection rate
digital objects
accuracy rate
databases