Substitutive competition: Virtual pets as competitive buffers to alleviate possible negative influence on pupils.
Zhi-Hong ChenChih-Yueh ChouGautam BiswasTak-Wai ChanPublished in: Br. J. Educ. Technol. (2012)
Keyphrases
- competitive market
- virtual environment
- augmented reality
- positive and negative
- virtual reality
- virtual world
- high school
- pilot study
- factors influencing
- pedestrian detection
- three dimensional
- evolutionary algorithm
- real time
- network effects
- data mining
- computer vision
- artificial intelligence
- information retrieval
- social influence
- elementary school