Throwing vs. walking as indicators of distance perception in real and virtual environments.
Cynthia S. SahmSarah H. Creem-RegehrWilliam B. ThompsonPeter WillemsenPublished in: APGV (2004)
Keyphrases
- virtual environment
- physical space
- virtual reality
- virtual space
- virtual world
- virtual agents
- computer graphics
- multi user
- real environment
- physical environment
- virtual objects
- virtual learning environments
- learning processes
- serious games
- virtual characters
- role play
- real world
- collision detection
- virtual humans
- collaborative learning
- mobile robot
- three dimensional
- image processing
- real time
- synthetic characters