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The Sixth World Computer-Chess Championship. Results and Games.

Ken Thompson
Published in: J. Int. Comput. Games Assoc. (1989)
Keyphrases
  • computer chess
  • evaluation function
  • brute force
  • game tree search
  • heuristic search
  • temporal difference
  • game playing
  • e learning
  • multi agent
  • search algorithm
  • multi agent systems
  • dynamic programming