ScratchVR: low-cost, calibration-free sensing for tactile input on mobile virtual reality enclosures.
Richard LiVictor ChenGabriel ReyesThad StarnerPublished in: UbiComp (2018)
Keyphrases
- virtual reality
- low cost
- virtual environment
- force feedback
- data acquisition
- computer graphics
- augmented reality
- photorealistic
- interactive virtual
- computer animation
- virtual world
- camera calibration
- three dimensional
- real time
- digital camera
- visual data mining
- multi sensory
- virtual space
- mobile devices
- virtual humans
- collaborative virtual environments
- virtual museum
- virtual reality technology
- sensor networks
- digital libraries
- image sequences
- tangible user interface
- computer generated forces