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Using GPU-Based Ray Tracing for Real-Time Composition in the Real Scene.
Sungmin Bae
Kyunghee Hwang
Hyunki Hong
Published in:
PCM (2008)
Keyphrases
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ray tracing
real scenes
graphics hardware
real time
image synthesis
image based rendering
texture mapping
photorealistic
computationally intensive
augmented reality
depth map
computer graphics
geometric information
high quality
d scene
d objects
video sequences
integral image
face recognition