Login / Signup

Developing mobile 3D applications with OpenGL ES and M3G.

Kari PulliJani VaaralaVille MiettinenTomi AarnioMark Callow
Published in: SIGGRAPH Courses (2005)
Keyphrases
  • mobile devices
  • mobile phone
  • queueing systems
  • steady state
  • case study
  • computer graphics
  • mobile networks
  • data sets
  • queueing networks
  • state dependent
  • mobile commerce