Immersive virtual environments and embodied agents for e-learning applications.
Isabel S. FittonDaniel J. FinneganMichael J. ProulxPublished in: PeerJ Comput. Sci. (2020)
Keyphrases
- embodied agents
- immersive virtual environments
- e learning
- virtual humans
- learning objects
- synthetic characters
- learning experience
- online learning
- learning process
- learning materials
- learning resources
- learning environment
- virtual learning environments
- video games
- distance learning
- higher education
- multimedia
- learning management systems
- blended learning
- learning activities
- machine learning