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Adding fun and games to training programs.

Michael CurtinNathan CarpenterChris Ritzo
Published in: SIGUCCS (2006)
Keyphrases
  • computer games
  • serious games
  • training samples
  • neural network
  • online learning
  • game theory
  • video games
  • game players
  • training examples
  • training process
  • game design
  • training phase
  • nash equilibria
  • learning games