Visual Novels: An Methodology Guideline for Pervasive Educational Games that Favors Discernment.
Francisco Lepe SalazarTatsuo NakajimaTodorka AlexandrovaPublished in: GPC (2013)
Keyphrases
- educational games
- video games
- computer games
- learning tools
- foreign language
- game design
- game based learning
- educational tools
- context aware
- visual features
- decision support system
- serious games
- visual information
- simulation game
- student modeling
- commercial games
- game development
- machine learning
- conducted an empirical study
- educational experiences
- thinking skills
- teachable agent
- user centred
- adventure game
- clinical guidelines
- visual analysis
- learning styles
- mobile learning