The system for activity-visualization of the experience game of smart phone.
Byongsue KangEuisang OhJunghwan SungSemi KimHwanik JoPublished in: SIGGRAPH ASIA (Posters) (2010)
Keyphrases
- smart phones
- mobile phone
- mobile devices
- digital games
- game players
- mobile applications
- wifi
- computer games
- processing power
- mobile platform
- game play
- data analysis
- handheld devices
- game theory
- video games
- data visualization
- educational games
- electronic devices
- game playing
- behavior analysis
- android platform
- game theoretic
- nash equilibrium
- user experience
- serious games
- human activities
- game development
- augmented reality
- self organizing maps
- mobile platforms
- virtual world
- user interface