Making New Narrative Structures with Actor's Eye-Contact in Cinematic Virtual Reality (CVR).
Dong-uk KoHokyoung RyuJieun KimPublished in: ICIDS (2018)
Keyphrases
- virtual reality
- eye contact
- virtual environment
- computer graphics
- augmented reality
- video teleconferencing
- three dimensional
- interactive virtual
- eye gaze
- virtual humans
- virtual world
- virtual reality technology
- gaze direction
- video conferencing
- multi sensory
- virtual museum
- video streams
- facial expressions
- visual data mining
- action recognition
- human body
- feature points
- virtual reality environments