GPU-based rendering for deformable translucent objects.
Yi GongWei ChenLong ZhangYun ZengQunsheng PengPublished in: Vis. Comput. (2008)
Keyphrases
- graphics hardware
- high quality
- object recognition
- volume rendering
- articulated objects
- attribute values
- object classes
- object model
- high fidelity
- data objects
- d objects
- image features
- object segmentation
- image processing
- multiple objects
- complex scenes
- image synthesis
- collision detection
- viewpoint
- moving objects
- graphics processors
- ray casting