Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students' Learning Motivation, Attitude, and Satisfaction.
Chun-Hsiung HuangPublished in: DLI (2020)
Keyphrases
- students learning
- game based learning
- digital game based learning
- learning outcomes
- science education
- educational games
- learning platform
- game design
- learning environment
- individual differences
- hong kong
- language learning
- digital games
- virtual world
- student learning
- video games
- attitudes toward
- serious games
- social interaction
- user satisfaction
- computer aided
- virtual environment
- collaborative learning
- learning process