Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course.
Tuukka M. TakalaLauri MalmiRoberto PuglieseTapio TakalaPublished in: Informatics Educ. (2016)
Keyphrases
- virtual reality
- longitudinal study
- virtual environment
- learning experience
- student teams
- computer graphics
- virtual reality technology
- augmented reality
- virtual world
- high school
- three dimensional
- photorealistic
- computer animation
- electrical engineering
- high school students
- virtual humans
- computer generated forces
- multi sensory
- engineering design
- learning environment
- virtual laboratory
- student learning
- learning process
- visual data mining
- virtual museum
- computer supported collaborative learning
- user interface
- virtual training
- e learning
- computer vision
- interactive virtual
- virtual reality environments
- tangible user interface
- machine learning