Brain activity underlying third person and first person perspective training in virtual environments.
Tej TadiPatrick SalaminFrédéric VexoDaniel ThalmannOlaf BlankePublished in: SIGGRAPH Posters (2010)
Keyphrases
- virtual environment
- brain activity
- virtual training
- serious games
- virtual reality
- virtual world
- computer graphics
- multi user
- collision detection
- virtual characters
- human subjects
- virtual learning environments
- functional magnetic resonance imaging
- computer vision
- eeg signals
- virtual humans
- medical images
- feature extraction
- data mining
- activation detection