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Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames.
Kathrin Maria Gerling
Matthew K. Miller
Regan L. Mandryk
Max Valentin Birk
Jan David Smeddinck
Published in:
CHI (2014)
Keyphrases
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information systems
cognitive abilities
real world
social capital
computer based instruction
knowledge base
virtual environment
user experience
computer games
individual differences
physical objects
game players