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Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames.

Kathrin Maria GerlingMatthew K. MillerRegan L. MandrykMax Valentin BirkJan David Smeddinck
Published in: CHI (2014)
Keyphrases
  • information systems
  • cognitive abilities
  • real world
  • social capital
  • computer based instruction
  • knowledge base
  • virtual environment
  • user experience
  • computer games
  • individual differences
  • physical objects
  • game players