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A Grid Environment For Real-Time Multiplayer Online Games.
Radu Prodan
Vlad Nae
Thomas Fahringer
Sergei Gorlatch
Frank Glinka
Alexander Ploß
Jens Müller-Iden
Published in:
CoreGRID Integration Workshop (2008)
Keyphrases
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grid environment
real time
multiplayer online games
job scheduling
grid computing
resource allocation
data grids
scheduling algorithm
data access
high speed
low cost
data transfer
computational grids
data acquisition
data warehouse
grid technology
multi agent
database systems
artificial intelligence