Gaze behavior and visual attention model when turning in virtual environments.
Sébastien HillaireAnatole LécuyerGaspard BretonTony Regia-CortePublished in: VRST (2009)
Keyphrases
- virtual environment
- visual attention model
- visual attention
- virtual reality
- virtual world
- virtual agents
- eye tracking
- saliency map
- multi user
- computer graphics
- biologically inspired
- human perception
- virtual objects
- virtual characters
- role play
- multi modal
- virtual learning environments
- software engineering
- three dimensional
- visual search
- vision system
- virtual space