Use of auditory event-related potentials to measure immersion during a computer game.
Christopher G. BurnsStephen H. FaircloughPublished in: Int. J. Hum. Comput. Stud. (2015)
Keyphrases
- computer games
- event related potentials
- brain computer interface
- pilot study
- virtual environment
- video games
- game design
- digital entertainment
- signal processing
- educational games
- game play
- similarity measure
- information processing
- synthetic characters
- serious games
- correlation coefficient
- game engine
- artificial intelligence
- game playing
- pattern recognition