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Behavioural design of gamification elements and exploration of player types in youth basketball training.
Zeping Feng
Newman Lau
Mengxiao Zhu
Mengru Liu
Rehe Refati
Xiao Huang
Kun-pyo Lee
Published in:
Smart Learn. Environ. (2023)
Keyphrases
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case study
design process
design methodology
data sets
feature selection
training set
active learning
support vector machine
software architecture
computer aided
serious games
training algorithm
design space exploration