The effect of culture in educational games for school students.
Mostafa AlaaNada HammoudaSlim AbdennadherPublished in: KUI (2023)
Keyphrases
- educational games
- simulation game
- educational experiences
- digital games
- game based learning
- educational tools
- video games
- high school
- learning tools
- learning experience
- teachable agent
- thinking skills
- secondary school
- mathematics learning
- special education
- middle school
- student modeling
- game design
- e learning
- children learn
- student learning
- computer games
- adventure game
- science education
- learning opportunities
- learning environment
- formal education
- mobile games
- learning objectives
- serious games
- school education
- interactive learning environments
- middle school mathematics
- foreign language
- applied sciences
- higher education
- elementary school
- high school students
- primary school
- game play
- educational data mining
- learning activities
- lesson plans
- tutoring system
- school district
- distance learning
- computer usage
- college students
- mobile learning
- learning process
- game based learning environment
- teacher training
- online course
- cultural differences
- grade students
- learning outcomes
- attitudes toward
- conducted an empirical study