Neural compositing for real-time augmented reality rendering in low-frequency lighting environments.
Shengjie MaQian ShenQiming HouZhong RenKun ZhouPublished in: Sci. China Inf. Sci. (2021)
Keyphrases
- augmented reality
- low frequency
- real environment
- real time
- high frequency
- markerless
- camera tracking
- live video
- frequency domain
- head mounted display
- virtual objects
- wavelet transform
- mixed reality
- high fidelity
- computer generated imagery
- subband
- computer generated images
- virtual reality
- human computer interaction
- computer graphics
- wavelet coefficients
- real scenes
- dynamic environments
- frequency band
- high quality
- tangible interaction
- vision system
- multiresolution
- user interface
- photorealistic
- spatial domain
- lighting conditions
- d scene
- image data
- high resolution