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Using video games to combine learning and assessment in mathematics education.

Kristian Juha Mikael KiiliKeith DevlinArttu PerttulaPauliina TuomiAntero Lindstedt
Published in: Int. J. Serious Games (2015)
Keyphrases
  • video games
  • mathematics education
  • learning algorithm
  • computer supported collaboration
  • learning process
  • mobile learning
  • computer games
  • learning analytics
  • computer assisted instruction