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Using video games to combine learning and assessment in mathematics education.
Kristian Juha Mikael Kiili
Keith Devlin
Arttu Perttula
Pauliina Tuomi
Antero Lindstedt
Published in:
Int. J. Serious Games (2015)
Keyphrases
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video games
mathematics education
learning algorithm
computer supported collaboration
learning process
mobile learning
computer games
learning analytics
computer assisted instruction