On designing and testing distributed virtual environments.
Arthur ValadaresEugenia GabrielovaCristina Videira LopesPublished in: Concurr. Comput. Pract. Exp. (2016)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- multi user
- distributed systems
- physical environment
- collision detection
- learning processes
- virtual objects
- synthetic characters
- virtual characters
- serious games
- augmented reality
- virtual humans
- online learning
- user interface
- interaction model
- mobile devices
- image processing
- role play
- virtual training
- real time