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Minimizing the Total Tardiness of a Game Project Considering the Overlap Effect.

Jen-Ya WangMeng-Wei ChenKuen-Fang Jea
Published in: IEEE Access (2020)
Keyphrases
  • total tardiness
  • single machine
  • scheduling problem
  • parallel machines
  • setup times
  • computer games
  • video games
  • flowshop
  • sequence dependent setup times
  • special case
  • optimal strategy