MPEG-4-based adaptive remote rendering for video games.
Nicolas TizonChristina MorenoMihai CerneaMarius PredaPublished in: Web3D (2011)
Keyphrases
- video games
- learning experience
- game play
- educational games
- computer games
- game design
- real time
- game playing
- multimedia
- learning tools
- commercial games
- game engine
- high fidelity
- serious games
- video sequences
- artificial intelligence
- game based learning
- game development
- compressed video
- computer supported collaboration