A Virtual Reality Exergame with a Low-cost 3D Motion Tracking for At-Home Post-Stroke Rehabilitation.
Julia Tannus de SouzaCaroline ValentiniEduardo Lázaro Martins NavesEdgard Afonso Lamounier Jr.Published in: SVR (2021)
Keyphrases
- virtual reality
- low cost
- three dimensional
- virtual environment
- ubiquitous home
- real time
- computer graphics
- computer animation
- augmented reality
- image sequences
- virtual world
- virtual reality technology
- motion estimation
- virtual humans
- force feedback
- photorealistic
- particle filter
- optical flow
- motion segmentation
- markerless
- virtual space
- video sequences
- tangible user interface
- motion model
- digital museum
- virtual museum
- visual data mining
- multimedia