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Routing (Un-) Splittable Flow in Games with Player-Specific Linear Latency Functions.
Martin Gairing
Burkhard Monien
Karsten Tiemann
Published in:
ICALP (1) (2006)
Keyphrases
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pure nash equilibria
game players
game play
repeated games
network topology
load balance
nash equilibria
high level
flow field
high speed
response time
ad hoc networks
computer games
educational games
serious games
network traffic
game theory
routing protocol
domain specific
human players
general game playing