Adopting User-Centered Design to Identify Assessment Metrics for Adaptive Video Games for Education.
Yavor DankovAlbena AntonovaBoyan BontchevPublished in: IHIET (Paris) (2021)
Keyphrases
- video games
- user centered design
- serious games
- computer supported collaboration
- learning experience
- user centered
- quest atlantis
- game play
- educational games
- mathematics learning
- e learning
- learning tools
- game design
- computer games
- game playing
- higher education
- rapid development
- distance learning
- game development
- artificial intelligence
- information and communication technologies
- role playing game
- domain specific
- commercial games