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Real-time rendering of subsurface scattering according to translucency magnitude.
Hiroyuki Kubo
Kohe Tokoi
Yasuhiro Mukaigawa
Published in:
SIGGRAPH Posters (2015)
Keyphrases
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real time rendering
subsurface scattering
computer graphics
global illumination
image synthesis
light transport
image based rendering
gpu implementation
frame rate
human skin
computer vision
image processing
spatially varying
virtual reality
real time