DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognition.
Shannan GuanXin YuWei HuangGengfa FangHaiyan LuPublished in: IEEE Trans. Image Process. (2024)
Keyphrases
- action recognition
- min max
- human actions
- bag of words
- human detection
- activity recognition
- computer vision
- body parts
- spatial temporal
- mid level
- action classification
- bag of features
- human pose
- recognition of human actions
- recognizing actions
- independent subspace analysis
- recognizing human actions
- action primitives
- video dataset
- static images
- action detection
- pose estimation
- action recognition in videos
- spatio temporal