Login / Signup

Factors influencing operator interaction with virtual objects viewed via head-mounted see-through displays: viewing conditions and rendering latency.

Stephen R. EllisFrançois BreantB. MangesRichard H. JacobyBernard D. Adelstein
Published in: VRAIS (1997)
Keyphrases
  • augmented reality
  • head mounted
  • virtual objects
  • human computer interaction
  • virtual reality
  • computer graphics
  • real scenes
  • real time
  • high quality
  • user interface
  • object recognition
  • eye tracking