Designing concurrent full-body gestures for intense gameplay.
Chaklam SilpasuwanchaiXiangshi RenPublished in: Int. J. Hum. Comput. Stud. (2015)
Keyphrases
- game play
- video games
- computer games
- body movements
- game design
- serious games
- educational games
- game mechanics
- game playing
- learning experience
- game based learning
- hidden markov models
- learning processes
- human robot interaction
- human body
- hand gestures
- gesture recognition
- game development
- game players
- game ai
- end users
- sign language
- databases