Sign in

Hierarchical generation of dynamic and nondeterministic quests in games.

Edirlei Soares de LimaBruno FeijóAntonio L. Furtado
Published in: Advances in Computer Entertainment (2014)
Keyphrases
  • real time
  • database
  • information systems
  • multi agent
  • cooperative
  • dynamic environments
  • video games
  • hierarchical clustering
  • coarse to fine
  • educational games
  • generation process
  • dynamically changing
  • game tree search