3D Gaussian Blendshapes for Head Avatar Animation.
Shengjie MaYanlin WengTianjia ShaoKun ZhouPublished in: CoRR (2024)
Keyphrases
- facial animation
- facial expressions
- facial expression recognition
- human faces
- motion capture data
- head motion
- maximum likelihood
- real time
- virtual world
- temporal coherence
- gaussian mixture
- multivariate gaussian distribution
- active appearance models
- data sets
- facial images
- face model
- human computer interaction
- face recognition
- linear computational complexity
- gaussian mixture model
- virtual reality
- sign language
- covariance matrices
- gaussian model
- computer graphics
- image processing